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Showing posts with label Beyond Two Souls. Show all posts
Showing posts with label Beyond Two Souls. Show all posts

Review: Beyond: Two Souls (PS3)

Review by Matt S.

Jodie is a lonely little girl, incredibly bored in the middle of winter. Her mother suggests she go outside and play, though she's not allowed out of the yard. But she sneaks through the fence to join a group of kids in a snowball fight.

Interview: Lorne Balfe, the musician behind Assassin's Creed 3 and Beyond: Two Souls

Interview by Matt S. 

Since the very earliest days game music has been a critical part of the experience. Right from those classic 8-bit tunes in the original Final Fantasies and Super Marios people have craved classic music to accompany their bouncing, bopping and battling.

As the visual and narrative sides of game development has matured, so to have the compositions that accompany them. Now we are spoiled with full orchestral compositions by true legends of not just games music, but also film compositions. You only have to pop in a game like Ni No Kuni to realise the impact that the music can have on the emotional resonance of the game.

Lorne Balfe is one of the rising talents in the world of musical scoring. At just 37 years of age, Balfe has collaborated with and been mentored by the likes of Hans Zimmer, Ramin Djawadi and Steve Jablonsky on films as wide ranging as Frost/Nixon, Transformers and The Dark Knight Rises. But he's also done some wonderful game scores of his own. Assassin's Creed 3 fans can thank Balfe for his inspired music compositions. Skylanders: Giants shows he is also capable of lighthearted, fun music.

Next up he's responsible for the soundtrack of Beyond: Two Souls. There's a lot riding on this game; David Cage is promising a new, cinematic approach to storytelling, and a cinematic game needs a cinematic score.


Understandably Balfe is busy at the moment, but he took the time out for a brief interview with us about his thoughts of music in games and his own background.

Beyond David Cage; the games, the art and the man

Article by Matt S.

For someone so often referred to as ‘outspoken,’ French-born game designer and the mind behind Heavy Rain and the upcoming Beyond: Two Souls, David Cage, is remarkably softly spoken.

Sitting in a small conference room with nothing but the air conditioning humming in the background his quiet and measured answers to questions demand attention, lest the words be lost. Back in the office typing up his comments for this feature I discovered it was difficult to catch a couple of thing he said, despite the microphone being placed square in front of him on the table.

He’s also modestly confident. Despite the memorable success of Heavy Rain, and despite being the driving force for one of Sony’s most valuable developer partners, Cage is sure of the games he would like to develop, but shrugs off any suggestion that he is on the same path of innovative approach to game design that has made Miyamoto, Molyneux and Kojima near-household names within the games community.