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Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts
Review: Super Motherload (PS4)
Review by Nick H. So when I first heard about Super Motherload, I was at a bit of a loss. It is not often that a new console release relies on a nearly seven year old Flash game as the basis of a launch title, but that is essentially what we have here with Super Motherload. So while the premise sounds like a horribly mismatched partnership, I am excited to say that quite the opposite is true.
So, that Contrast game is a bit of a killer, innit?
Preview by Matt S. At a PlayStation 4 launch event today I kept being drawn back to the same game. I played it on a nice big TV, with the slick new PS4 controller in my hand. I walked away and played something else for a bit. But then I was back to play the demo again. Someone else wanted a go so I needed to walk away. Then I came back to play it again on the Vita through the PS4's remote play feature.
It's being released for PlayStation 3 and PC as well, but Contrast is the PS4 game I want the most.
Preview: Drive Club (PlayStation 4)
There's quite a bit riding on Drive Club. This is the game that Sony is essentially "packing in" with the PlayStation 4. When you consider that the only way to play online multiplayer is to have the PSPlus membership, and Drive Club is the first "free game" that's on offer under the PSPlus system, it's actually going to be one of the most scrutinised launch games of all, both in the media and amongst consumers, because so many people are going to have access to it by default.So it worries me a little that the driving experience is so bland. With all due disclaimer that I didn't nearly play this game enough to get a proper feel for it, and the social features that are such a major part of Drive Club were not enabled in the demo, I have gone from being so very excited by this game, to not being interested in it in the slightest.
Preview: Blast 'Em Bunnies (PlayStation 4)
Preview by Matt S. Three months ago, if you had have told me that my most anticipated PlayStation 4 game would be a indie title from a tiny Australian development team, I would have laughed at you.
And yet, in the absence of a concrete announcement that Kadokawa Games' Natural Doctrine would be localised, and the lack of information regarding Sony's E3 darling (as far as I'm concerned), The Order 1886, I found myself drawn like a moth to a really bright friggin' light when I saw Nnooo's Blast 'Em Bunnies on show at the Sony EB Games Expo 2013 booth.
PlayStation 4 hands on; this could well be the greatest console ever
Update: Thanks to everyone that took the time to leave us a genuine comment - it was great hearing from you all. However, as the comments have degenerated into a lot of insult slinging and elitism, I've decided that enough is enough and unfortunately the comments for this story needed to be shut down. Thank you for understanding.
In the lead up to the EB Games Expo, Sony held a media event to give journalists time with the PlayStation 4 and Vita consoles before tomorrow's inevitable hours-long lines (thanks for that, Sony!). Having finally had the chance to have some hands-on time with the console, I am now convinced that not only is Sony is on to a winner, but it has produced a console with the potential to legitimately take over the PlayStation 2 as the best console ever made.
In the lead up to the EB Games Expo, Sony held a media event to give journalists time with the PlayStation 4 and Vita consoles before tomorrow's inevitable hours-long lines (thanks for that, Sony!). Having finally had the chance to have some hands-on time with the console, I am now convinced that not only is Sony is on to a winner, but it has produced a console with the potential to legitimately take over the PlayStation 2 as the best console ever made.
To hell with Call of Duty, Nnooo's announced a shooter with bunnies
After a couple of announcements about games that it is set to publish for other developers, Nnooo has finally unveiled its first game since escapeVektor; Blast 'Em Bunnies.The PlayStation 4 will "win" the next generation thanks to Japanese games
Sony pulled no punches with its Japan show. It's not just the the announcement of a new Vita model, nor was it the announcement of the Vita TV. Sony unveiled a load of Japanese-developed games for the PS4 (much of which is exclusive), and it's that software support that could well see the PS4 dominate the next generation.Games that were demonstrated included the strategy JRPG Natural Doctrine for Kadokawa Games, a new Yakuza game, and Goichi Suda's next work, which stars a woman and if it's anything like his last big-budget game with a female lead (Lollipop Chainsaw) it should be truly breathtaking.
Sony deal with Viacom could be a big deal for the PlayStation 4, but will Aussies care?
According to the Wall Street Journal, Sony is very close to reaching a deal with media giant Viacom to stream live TV over the Internet.Crowdfunded Project Phoenix rising to iOS, Android, and PC
The upcoming crowdfunded game Project Phoenix managed to soar to its $100,000 goal today and is now slated for a multiplatform release within two years.
Project Phoenix aims to fuse elements of western and eastern design choices to attract a worldwide audience. Developers from all parts of the world are working together to merge JRPG and RTS elements for the game’s mechanics. The game will feature two types of combat; story battles and random encounters, which both revolve around a point and click battle system.
The game, despite being an independent project, certainly has a few known names behind it. Japanese composers such as Nobuo Uetsuma and Tomoki Miyoshi of Final Fantasy and Soul Calibur fame respectively will be contributing to the game’s soundtrack. Others include Australian game designer Vaughan Smith (L.A. Noire) and the German 3D modeler Steffen Unger (Halo 4, Crysis 3).
Perhaps equally as noteworthy as the game itself is the speed with which it was funded. Just nine hours after its unveiling, Project Phoenix hit the minimum $100,000 threshold. As of this writing, it sits at $198 418 - just short of doubling the original goal.
The game’s release will not be quite as speedy though, currently estimated to be released during mid-2015. The game is planned to launch on various PC operating systems (Windows, Mac, Linux) via Steam as well as iOS and Android but versions for the PlayStation 4 and PlayStation Vita are being considered.
Creative Intelligence Arts's Project Phoenix Kickstarter page contains various promotional concept art and musical samples as well as a developer video.


