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Showing posts with label Yaiba: Ninja Gaiden Z. Show all posts
Showing posts with label Yaiba: Ninja Gaiden Z. Show all posts

Preview: Yaiba: Ninja Gaiden Z (PS3)

Yaiba Ninja Gaiden ZPreview by Matt S. 

A couple of months ago I had the opportunity to play an early build of Tecmo Koei and Comcept's collaboration project, Yaiba: Ninja Gaiden Z. I was more than a little impressed by that early build, as Keiji Inafune's new zombie slasher seemed to be channeling the Goichi Suda philosophy towards game design, and I'm always up for more of that kind of action. With this new build I got a chance to delve deeper into the first couple of levels of the game, and I'm impressed to see where the game is going.

The first preview offered a simple highlights package, and as such there was always the danger that as wildly oddball that experience was that it would be like the trailer of a bad comedy film; all the good stuff is in that two minutes and the rest of the experience would prove to be quite pedestrian.

The top 10 games to look forward to: EB Games Expo 2013 edition

EB Expo was bigger and better in 2013. Much bigger and better. It was a who's who of the Australian games industry, from the big international publishers right down to the tiny local indies churning out top quality stuff for PC and mobile.

We've got an absolute wealth of hands-on previews, interviews and opinion pieces to come over the next week, but we thought it would be a good idea to also get the team together (that being Matt, Owen, Aidan and Sam) and come up with our top 10 games to look forward to. The below ten games are the ones that impressed us more than anything else, and these games should all be very high on your "to play" list.

And in no particular order:

Yaiba: Ninja Gaiden Z has just hit the top of my "do want" list

Preview by Matt S. 

I was able to get some hands-on time with Tecmo Koei and Keiji Inafune's upcoming Yaiba: Ninja Gaiden Z. It's a game that didn't really appeal to me beforehand - it's another zombie game, after all.

But then I started to play and something happened. I played for five minutes, put the controller down, pulled out my phone and navigated over to Wikipedia. I just could not believe that Goichi Suda wasn't involved in this game. And he isn't, but it still surprises me that he isn't. From that moment on I was interested; its fair to say of all the Japanese developers out there Suda is the one I respect most for his taste in surrealism and subversive art, and any game that is able to successfully emulate what Suda does has my undivided attention.