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Getting our cat suit on; Super Mario 3D World hands on

Preview by Matt S.

Something spectacular happened when I got some hands on time with Super Mario 3D World at the EB Games Expo 2013 show; everyone was participating as equals.

Five levels were on show at the Expo, and I got to play them all. In each case the experience was purely multiplayer, and I was paired with three other players of varying skill. Some were clearly gaming veterans. Others were clearly utter beginners. What worries me, after playing through all of these levels in multiplayer, is how great they are as levels that have something for everyone in multiplayer.

Let me explain: across all five levels it was as easy for an experienced gamer to get through to the end of the level as it was for a complete beginner. The platforming was designed in such a way that, for the most part, the only way that players would not get to the end of the level would be if every single player died within a few seconds of one another, and with regular power upgrades and a really quick respawn, that was never going to happen.

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