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Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Review: Killzone: Shadow Fall (PS4)

Killzone PlayStation 4 ReviewReview by Nick H.

Killzone released with serious expectations behind it. After all, along with Knack, it was one of the two retail exclusives the PlayStation 4 had to launch with, and while Knack was at times entertaining, it also fell flat as a 'next gen' experience. This puts even more pressure on Killzone to deliver both critically and commercially (though Knack did outsell Super Mario 3D World, so perhaps it'll be considered a commercial success).

The good news is, Killzone does a far better job of representing Sony's launch aspirations than Knack did. Unfortunately it is not quite the killer experience everyone was likely hoping for either. It hurts that Shadow Fall will be compared to Call of Duty: Ghosts and Battlefield 4, since all three of these are blockbuster first person shooters that were released at the same time.

Review: Deadfall Adventures (PC)

Review by Michael B.

Although it may have been conceived as a standard action-filled plot, the story of Deadfall Adventures belongs firmly in the “lost world” fiction sub-genre. For those unfamiliar, the lost world genre involves the discovery of a city or location that has been forgotten. The two easiest examples of the lost world genre being utilised in games are in the Uncharted series and the Tomb Raider series. Those are some big shoes for Deadfall Adventures to compete with. 

Review: Battlefield 4 (PC)

Review by Sam M.

Another year comes and goes and with it comes the latest instalment in the Battlefield series. Battlefield 4 is what you’ve come to expect from the series but at the same time, the developer, DICE, has taken a lot of time to refine the game and how it’s played.

I’ll get the single-player out of the way quickly as Battlefield is primarily a multiplayer game. First person shooters have nearly always struggled to create a good single-player experience, and Battlefield is no exception. The developers have struggles to impress with the large-scale destruction while at the same time sticking to the traditional genre theme of funnelling players down corridor after corridor. On some missions you don’t even get to fire a gun until you’re halfway through. There’s defiantly ambition in the production values with scenes of ships getting torn apart and a set piece involving running through a building that’s falling apart whilst getting shot by a helicopter, but you’ll get over that quickly and find much more enjoyment in the multiplayer.

Review: Deus Ex: Human Revolution The Director's Cut (Wii U)

Review by Matt S.

Straight Right deserves recognition for being the best developer in the industry when it comes to porting games to the Wii U. Its port of Mass Effect 3 was a tragic tale; despite producing the finest version of one of the finest games of the generation (by some margin, in fact) to launch the Wii U in style, too many people chose to instead focus on the fact that EA released an easy compilation of all three Mass Effect games for the other two consoles.

That compilation had no extra work done to it, but in this industry 'fans' like to see the world with the glass half empty, it seems. So it pains me to say this, but I think Straight Right is headed right towards tragedy number two with its Wii U remake of Deus Ex: Human Revolution. Without a doubt Human Revolution on the Wii U is the ultimate version of the game, and it's also one of the finest uses of the Gamepad and MiiVerse that we've seen to date (including from Nintendo itself). But I'm sure there will be plenty of people out there that criticise its price or how old the game is compared to the other AAA-games out there or something.

So much for putting all that extra effort in, right?

Hands on with Killzone Shadow Fall; Nope, this didn't do it for me at all

Preview by Matt S. 

Standard set of disclaimers up front: I'm not a big fan of shooters, and I have never really, truly enjoyed a Killzone game. There are certain examples of the genre that I do get along with and can certainly appreciate - such as Crysis 3 or that XCOM one, but Killzone always seemed just a little bland for my tastes.

But it's a major release for the PlayStation 4, and so I felt obligated to check it out at the recent EB Games expo. Specifically I checked it out at an evening media-only event that paired me up with some of Australia's other gaming journos (there's no way I'd line up for over an hour for any shooter), for some four-on-four multiplayer action.

Battling hard: hands on with Battlefield 4

Preview by Sam M.

I’m sure it’s clear to most that know me that I love Battlefield. I absolutely suck at it, but there is a joy that I get out of playing it that I can’t find anywhere else. After getting some hands on time with it, Battlefield 4 is no exception.

Taking command of the titans: a hands-on with Titanfall

Preview by Owen S.

As one of the most anticipated new IPs that has ever graced the presence of Microsoft's Xbox franchise, Titanfall represents that most precious (and rare) thing in first-person shooters – something that promises to offer something new and exciting.

And Microsoft knows it. The entire Xbox One marketing strategy relies on people knowing that this single game won a record amount of awards at E3; 60 at last count including 6 critics awards. As a game to be released in the launch window (although not a launch title), it will be an important pawn in the battle for next generation supremacy.

Want to play the worst FPS ever made? Daikatana hits Steam

Remember Daikatana? If not, that's possibly because your memory has blocked the experience out to preserve your sanity.

John Romero's follow up to Doom and Quake was nothing short of horrific - not because it was the same kind of B-horror world of Doom and Quake, but because it was quite possibly the greatest steaming pile of poop that you could ever play. You thought that recent Duke Nukem game was bad? That's nothing.

There wasn't a second of Daikatana that was entertaining back when it was released. I can't for the life of me imagine that it has gotten better with age, but hey, if you're the kind of masochist that likes playing terrible games, rejoice! For some insane reason Daikatana has been released on Valve's download portal for $7. Perhaps so that every developer that releases a game on there going forward can legitimately say "well, at least we're not the worst there is on Steam."

Review: Killzone Mercenary (Vita)

Review by Matt S. 

The genre that Vita owners have been crying out for like none other is the shooter. With a powerful processor, nice wide screen and dual control sticks there is every reason that we should have had many entertaining shooters so far on the console, but we just haven't.

With many attributing the lack of shooters for the Vita's poor showing in the western markets to date, eyes turned to Killzone Mercenary to reverse the fortunes of the console. Good news! It does. While Killzone Mercenary is perhaps not the outright classic shooter that will sell Vita consoles by the shipload, but it's certainly an A-grade game that will help people recognise that the Vita does, in fact, have titles of note.

Review: Painkiller Hell & Damnation (PS3)

Doom. Quake. Heretic. Hexen. Those four names will mean a world of nostalgia for any gamer over the age of 25 or so. These games were all pioneers of the FPS genre and they all followed a remarkably similar theme; they were dark Gothic nightmares filled with demonic horrors.