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Showing posts with label NISA. Show all posts
Showing posts with label NISA. Show all posts

NISA is on a roll; now we're getting the Hyperdimension idol game!

Just yesterday we reported that NISA is localising Mugen Souls Z for the western market in 2014. It has backed that news up today with even more exciting news; Hyperdimension Neptunia PP on the PlayStation Vita is getting a western localisation.

Review: The Guided Fate Paradox (PS3)

Review by Matt S.

I love a good paradox. They're the brain twisters for the intelligent, and also philosophy that everyone can think about. Integrate a good paradox into a narrative and you'll effortlessly engage your reader or viewer as they ponder over the ideas and theories that you're throwing at them.

With that said I had no idea that Nippon Ichi would execute on the potential of the paradox so perfectly. The Guided Fate Paradox is surprising on so many levels. It's a relatively mature and restrained production from the folks best known for the insanity of Disgaea. It's the first roguelike RPG where I've cared more about the narrative than the actual dungeon hacking. It's the simplest looking but most attractive PlayStation 3 game ever made. Perhaps that's the great point that The Guided Fate Paradox makes; it itself is a development paradox. 

NISA to localise Mugen Souls Z... but again opt for self-censorship

Mugen Souls was a bit of a weird game, but back when it was released I rather loved it. It was silly, but charming and its ridiculously deep combat mechanics kept me playing for some time.

Review: Disgaea D2: A Brighter Darkness (PS3)

Review by Matt S.

Disgaea is a series that is quite happy with sticking with what it does best. It's a franchise that isn't really known for innovation, but then fans keep buying the games for one great reason - it doesn't actually need improvement. No tactics RPG has come along and managed to outdo Nippon Ichi on its home turf.

Idea Factory International's CEO on Sony, working with NISA and censorship

Article by Matt S. 

It’s a piece of news that was largely overlooked by the mainstream games press: Idea Factory, better known in the west as “the owner of that Compile Heart developer that makes those weird Hyperdimension Neptunia games,” has set up an office in the US.