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Interview: The man that made a game about suicide

Interview by Matt S. 

Recently we reviewed Irritum, a game that had its fair share of faults, but one thing was undeniable; its concept came from a very serious, and very dark place. And in making a game about suicide, the developer, Nick Padgett, has furthered the idea that games can be art.

The issue that the games industry faces as far as the idea that games can be art, is that games are also restricted to being entertainment in the eyes of many. If a game isn't "fun," then many would argue that is loses its value as a game.

Games like Irritum make a counter-argument; that games can have value in exploring themes, or being a personal exploration into a serious theme. We had a chat with Padgett about his thoughts on games as art, and the life of being an indie.

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