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Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Review: Adventure Time: Explore The Dungeon Because I DON'T KNOW (3DS)

Review by Matt S. 

Wayforward is usually reliable. Even when it's building licensed titles it's usually reliable (Thor on the DS is a truly great brawler). And while Wayforward is well known for its platformers, it has proven that it does understand dungeon crawlers with the excellent Silent Hill: Book of Memories on the PlayStation Vita.

So sorry, Wayforward, you've got no excuse for how truly bad Adventure Time is. I went into this expecting a decent dungeon crawler. Instead I got a game that redefines just how cynical licensed cash grabs are.

Review: Baldur's Gate 2 Enhanced Edition (PC)

Baldur's GateReview by Matt S. 

Not that much has been done to this re-release of Baldur's Gate 2. But then not much needed to be done; it's as close to the perfect game as games come.

Review: Blood Knights (Xbox 360)

Review by Nick H. 

Blood Knights is one of those games that is a little difficult for me to get a handle on, because I walked away from it feeling as though I enjoyed it more than I probably should have. There are some good ideas, even if none are completely fresh and new. The problem is in the execution, which misses the mark more often than I would have liked.

Review: Avadon 2: The Corruption (PC)

Review by Matt S.

If you've ever played a Spiderweb Software game then you'll know what the one-man (Jeff Vogel) studio does. Each of his games follows a very specific formula - isometric top-down classic RPG questing in the vein of such works of art as Baldur's Gate.

Breaking it down further it means reams of text to read through because the narrative can't be told through voice acting, 3D cut scenes or even facial expressions - these features cost too much to produce as a developer and therefore Vogel relies on what he does best; the written word. 

Review: Shadowrun Returns (iPad)

Review by Matt S.

Shadowrun is a legendary RPG, both in terms of the pen-and-paper tabletop game and the original console release a few generations ago. When a certain big publisher decided that the 'reboot' of Shadowrun would be yet another generic FPS and managed to annoy the long time fans, a little indie developer decided to run a Kickstarter to produce a 'true' new Shadowrun game.

Shadowrun Returns is that game. It's been on PC for a while (you can read our review here), but the iPad version is perhaps a better fit. It's a fairly small game by RPG standards and well suited to half hour play sessions. At the same time, it's a deep enough narrative that it can be a compelling game to settle down in bed with after a long play session.

Review: Wizardry Collection (6, 7, 8) (PC)

- Review by Matt S.

It's a little cruel releasing three Wizardry games and selling them as a package. One game is enough for weeks of play if you get hooked. Three is just insane.

Review: Diablo 3 (PS3)

- Review by Matt S.

Ah Diablo. The game that spawned an entire genre. There's just something about going clickaclicka clickaclikca clickclick that speaks to a very primal reason why we play games. That simple and predictably repetitive activity becomes compulsive once players figure out that by doing it, they're earning rewards.


Then they're lost forever when they discover that those rewards are random. "Will THIS click earn me that glorious +5 sword, or will it dumb yet another useless club?" one player asks. "Is this treasure chest going to finally give me enough cash to upgrade my armour?" asks another. 

Review: Mars: War Logs (PS3)

Mars: War Logs is one of those games. If you hadn't played it, and relied on the vast bulk of the reviews out there on the game you'd get the impression that it's a shortish, generally ugly game hampered by its minimal budget when compared to Bioware and Mass Effect. That would mean you're reading reviews written by people who completely missed the point. Anyone going into the game comfortable with the fact that it's a shortish, generally ugly game hampered by its minimal budget will quickly realise that is also a rather intelligent game.

And that intelligence is the important bit.

Review: Ultima Forever: Quest for the Avatar (iPad)

EA's track record with free-to-play mobile games has been spotty. At one end of the spectrum is Real Racing 3, which manages to be a good racing game despite the monetisation model.

At the other end of the spectrum is Tetris Blitz and Plants Vs. Zombies 2 - games that fail to break away from begging players for microtransactions and are lesser games for it.

Review: Shadowrun Returns (PC)

While Dungeons & Dragons is the most recognised tabletop role-playing game, there are other RPGs which share the tabletop spotlight. One of those is Shadowrun, an RPG about doing undercover corporate work in futuristic cities filled to the brim with both common criminals and the supernatural. Yes, Shadowrun blends a future of augmented computer hackers and magic wielders into one whole, making the game a surprisingly unique fantasy/ cyberpunk-esque experience.