Review: Shadowrun Returns (iPad)
Review by Matt S.
Shadowrun is a legendary RPG, both in terms of the pen-and-paper tabletop game and the original console release a few generations ago. When a certain big publisher decided that the 'reboot' of Shadowrun would be yet another generic FPS and managed to annoy the long time fans, a little indie developer decided to run a Kickstarter to produce a 'true' new Shadowrun game.
Shadowrun Returns is that game. It's been on PC for a while (you can read our review here), but the iPad version is perhaps a better fit. It's a fairly small game by RPG standards and well suited to half hour play sessions. At the same time, it's a deep enough narrative that it can be a compelling game to settle down in bed with after a long play session.
Shadowrun is a legendary RPG, both in terms of the pen-and-paper tabletop game and the original console release a few generations ago. When a certain big publisher decided that the 'reboot' of Shadowrun would be yet another generic FPS and managed to annoy the long time fans, a little indie developer decided to run a Kickstarter to produce a 'true' new Shadowrun game.
Shadowrun Returns is that game. It's been on PC for a while (you can read our review here), but the iPad version is perhaps a better fit. It's a fairly small game by RPG standards and well suited to half hour play sessions. At the same time, it's a deep enough narrative that it can be a compelling game to settle down in bed with after a long play session.
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