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Showing posts with label Roguelike. Show all posts
Showing posts with label Roguelike. Show all posts

Review: Adventure Time: Explore The Dungeon Because I DON'T KNOW (3DS)

Review by Matt S. 

Wayforward is usually reliable. Even when it's building licensed titles it's usually reliable (Thor on the DS is a truly great brawler). And while Wayforward is well known for its platformers, it has proven that it does understand dungeon crawlers with the excellent Silent Hill: Book of Memories on the PlayStation Vita.

So sorry, Wayforward, you've got no excuse for how truly bad Adventure Time is. I went into this expecting a decent dungeon crawler. Instead I got a game that redefines just how cynical licensed cash grabs are.

Interview with Australia's Morgan Jaffit on Kickstarter and Defiant Development's Hand of Fate

Hand of Fate KickstarterInterview by Matt S.

One of the first game developers to jump on the Kickstarter opportunity when it launched in Australia was Brisbane-based Defiant Development, and its game, Hand of Fate, is currently over halfway there, having earned $27,605 at time of writing out of a total goal of $50,000.

Hand of Fate is an interesting looking game to boot; a mix of roguelike and card game, and it has plenty of game industry veterans involved. The director of Defiant, Morgan Jaffit, has been involved in the local games industry for over a decade, starting out at Irrational Games, then moving on to Relic Entertainment, A2M and Pandemic.

With the big studio business model all but disappearing in Australia, Jaffit now finds himself running a Kickstarter for an independent developer. He sat down with us to have a chat about the opportunities he sees in Kickstarter, the inspiration for Hand of Fate, and the opportunities he sees in the Australian games industry.

Review: The Guided Fate Paradox (PS3)

Review by Matt S.

I love a good paradox. They're the brain twisters for the intelligent, and also philosophy that everyone can think about. Integrate a good paradox into a narrative and you'll effortlessly engage your reader or viewer as they ponder over the ideas and theories that you're throwing at them.

With that said I had no idea that Nippon Ichi would execute on the potential of the paradox so perfectly. The Guided Fate Paradox is surprising on so many levels. It's a relatively mature and restrained production from the folks best known for the insanity of Disgaea. It's the first roguelike RPG where I've cared more about the narrative than the actual dungeon hacking. It's the simplest looking but most attractive PlayStation 3 game ever made. Perhaps that's the great point that The Guided Fate Paradox makes; it itself is a development paradox.