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Showing posts with label action. Show all posts
Showing posts with label action. Show all posts

Preview: Yaiba: Ninja Gaiden Z (PS3)

Yaiba Ninja Gaiden ZPreview by Matt S. 

A couple of months ago I had the opportunity to play an early build of Tecmo Koei and Comcept's collaboration project, Yaiba: Ninja Gaiden Z. I was more than a little impressed by that early build, as Keiji Inafune's new zombie slasher seemed to be channeling the Goichi Suda philosophy towards game design, and I'm always up for more of that kind of action. With this new build I got a chance to delve deeper into the first couple of levels of the game, and I'm impressed to see where the game is going.

The first preview offered a simple highlights package, and as such there was always the danger that as wildly oddball that experience was that it would be like the trailer of a bad comedy film; all the good stuff is in that two minutes and the rest of the experience would prove to be quite pedestrian.

Review: Final Exam (PS3)

Review by Rexly P. 

Imagine Left 4 Dead as a 3D side-scrolling game and give it a more comical polish and you get Final Exam, which follows the adventures of four characters as they return to their hometown for a high school reunion only to be welcomed by a horde of monsters. They must fight their way through various parts of town and find the source of the monster outbreak.

Unfortunately, the story could be a lot stronger as it only serves to move the player from one location to another. Despite a weak storyline, the gameplay is really fun, especially when players don't go through it alone.

Review: CastleStorm (Vita)

Review by Matt S. 

CastleStorm bustles with energy, creativity, and humour. It combines Zen Studios' impeccable sense of aesthetics with a combination of some of the most popular gameplay systems that we've seen in recent years. There's a bit of Angry Birds in there, as well as some button-mashing action and a touch of tower defense.

It's all good. In fact, the biggest criticism that can be leveled at the game is that it doesn't give players the time to appreciate it.

Review: Armored Core: Verdict Day (PS3)

Before Verdict Day, I had never played an Armored Core game. So picture, if you will, someone whose first experience of a game is a bunch of prompts to import a character from Armored Core 5, then set up a character because I selected 'no.'

Then I had to wade through all kinds of news from the Armored Core 5 world (all of which assumed some kind of knowledge of the previous game and failed to make much sense to me), and I needed to explore each and every menu to try and figure out what each meant because there were no tutorials of any kind to explain what is going on. I customised my mech without really knowing what I was doing to it, and then, being unwilling to get into the multiplayer for fear of my last 20 minutes of customisation embarrassing me, I went to what seemed like the least important part of the menu - the single player game, to play my first mission.

Review: Astro (3DS)

Enjoy Gaming has been coming out with quite a few DSiWare games over the last couple of months, and while some of them like Little Red Riding Hood and Puss In Boots from the Tales to Enjoy! series were aimed at small children, Astro looks to be geared toward an older crowd by presenting a shooting title set against a science fiction story.

Review: Rage of the Gladiator (3DS)

Review by Joseph L. 

Originally released on Nintendo's WiiWare service, Rage of the Gladiator saw to a fairly positive reaction, all up. But it slipped under the radar, with no real marketing budget despite being a "big" WiiWare release, and few media outlets running a review. After an iOS version that was never going to top Infinity Blade despite a similar theme it's now on the 3DS as a direct port sans the interesting motion controls.

Yaiba: Ninja Gaiden Z has just hit the top of my "do want" list

Preview by Matt S. 

I was able to get some hands-on time with Tecmo Koei and Keiji Inafune's upcoming Yaiba: Ninja Gaiden Z. It's a game that didn't really appeal to me beforehand - it's another zombie game, after all.

But then I started to play and something happened. I played for five minutes, put the controller down, pulled out my phone and navigated over to Wikipedia. I just could not believe that Goichi Suda wasn't involved in this game. And he isn't, but it still surprises me that he isn't. From that moment on I was interested; its fair to say of all the Japanese developers out there Suda is the one I respect most for his taste in surrealism and subversive art, and any game that is able to successfully emulate what Suda does has my undivided attention.

Review: The Wonderful 101 (Wii U)

Platinum Games' titles are nothing if not divisive. The Wonderful 101 is no different. In fact, with this specific game my Twitter feed contains comments ranging from "game of the year," right through to "what the heck is this thing?"

Division over the quality of a game isn't anything new to the games industry but the range of opinions for this specific game seems to hold no middle ground whatsoever. People either love it, or hate it.

So I'm in a pretty lonely group, because I fall into the middle ground. The game's concept and style are fun to experience, but as a game to play it's limited and physically uncomfortable and is more of an argument against a dual screen experience on the Wii U than an argument for it.

Review: Floating Cloud God Saves the Pilgrims in HD (Vita)

Floating Cloud God Saves the Pilgrims was originally a PS Mini title for the PSP, and one that was held in high acclaim. It was a unique horizontal shooter in the same vein as The Game Atelier’s Flying Hamster, but wasn't quite as much fun as, in my view, the controls were less than ideal. Dakko Dakko has brought the title back once again as a native Vita title in HD, and the Vita’s second analogue stick rectifies those control issues in the process.

Review: The Curse of Nordic Cove (PC)

Variety in video games is usually seen as a good thing. People appreciate varied character creation tools, varied gameplay activities, and varied skill trees; these all fall under the banner of positive things we like to see in a game. However, I propose that variety can also be seen as a negative of a game. For a case study, take a look at The Curse of Nordic Cove.

Review: Killer is Dead (PS3)

The idea that games can be art continues to be a problematic one when it comes time to actually discuss games as art. The issue I've seen over and over is that any game that dares to push boundaries and ask questions of its audience tends to be derided rather than being lauded for taking artistic risks. Case in point: Killer is Dead.

Review: Heavy Fire: Black Arms 3D (3DS eShop)

Last year’s 3DS eShop Heavy Fire offerings, Special Operations 3D, fell far short of what Teyon previously delivered on the budget retail PS3 release, Heavy Fire: Afghanistan, even though it chose to stick with the same dusty desert setting. This year, Teyon takes us out of the desert heat and into the shade of the South American jungles to track down drug smuggling cartels. But does making the move out of the desert lose all of the game’s heat in the process?

Review: A-Men (PS3)

To be fair, Bloober does try to warn you right out of the gates, as A-Men's description calls it out as a title geared toward "hardcore gamers", and describes it as a strategy title. I initially was thinking more tactical/combat/war strategy than puzzle strategy, but upon firing this title up it all makes perfect sense.

Review: Disney Infinity (Wii U)

When it came time to head down to the local game store and pick up my copy of Disney Infinity, the only platform that made sense to me was the Nintendo Wii U. Not because the Gamepad is used in any special way (it isn't), but for the same reason that the same magic that made Disney such a special company when Walt was in charge is the magic that makes Nintendo games so compelling.

Review: Thunder Wolves (PS3)

Thunder Wolves comes out of the gates, all of its guns blazing. It makes not apologies for being what it is: an shooting title that looks and sounds like it would be right at home with a buddy action movie from the 80's. The V8 Ninja wrote up a nice review for the PC version of this game, giving it four out of five stars - but do I agree with the PlayStation Network version?

Review: Pokémon Rumble U (Wii U)

Back when the 3DS didn't have much software to speak of, I found myself hopelessly addicted to Pokémon Rumble Blast. It was addictive in short bursts and offered a nice little level structure that had me wanting to replay levels over and over again to catch all the critters.

Pokémon Rumble U is not Pokémon Rumble Blast. In a massive backstep from the strides the 3DS game took for this sub-franchise, Pokémon Rumble U is little more than the Wii Pokémon Rumble game. 

Castlevania: Lords of Shadow – Mirror of Fate HD announced, screenshots inside

Castlevania: Lords of Shadow – Mirror of Fate already hit the 3DS earlier this year during March, but fast-forward half a year later and the game is slated for a multi-platform console release. Konami revealed the re-release as well as a batch of screenshots via the game’s official Facebook page earlier today.

No details about additional content or alterations have been referenced yet, but the high-definition screens do showcase the game’s new lick of paint.

Mirror of Fate HD will be hitting digital shelves later this year on October 31st for PlayStation 3 and Xbox 360. Franchise producer David Cox also added via Twitter that Konami is “seriously looking into” a PC version and that there are “no plans for a Vita version". Pricing information has yet to be revealed.

We were somewhat apathetic towards the original in our review, but there’s always the possibility console players will prefer this experience.

Check out a dozen screenshots below (click to enlarge):





Review: Narco Terror (PC)

There are some pieces of entertainment that I, as an individual, am personally entertained by that I as a critic should perhaps not be. I look at those from my critical side, and what I see should make me wince and question why I as an individual enjoy it so much (personal examples include Dog Days anime, Lost Planet 2 game, and Black God manga).

There is a somewhat blurred line when it comes to judging media that both entertains the reviewer and has problems that the reviewer easily recognises. What are the standards of good media? What is the critic's standard when it comes to good media? Should those sets of standards intermingle or remain completely separate? None of this is necessarily clear-cut.

Enter Narco Terror, an arcade-action game that both entertains me as a critic and makes me question its set of morals as a work of art. On one hand, I did have quite a good time playing Narco Terror and there is stuff within it that the game absolutely nails. On the other, there's a genuine sense of ignorance and immorality that comes across as quite unhealthy in attitude. I find myself in this situation of being very much torn between aspects I enjoy and stuff that as a critic I just can't ignore.

Review: Dynasty Warriors 8 (PS3)

The Dynasty Warriors franchise has fascinated me, from a gaming culture point of view. Here is a game that in its homeland of Japan consistently rates both with the critics and on the charts, and yet when it is released in the west there is always, inevitably, a vocal group decrying the series as repetitive and critical that it "hasn't evolved since the PS2 era."

Review: Capsized (Xbox 360)

Despite the fact that I never really got into the RPG genre (which deserves an article of its own), I have always loved exploring mysterious new worlds. This doesn’t happen much outside of your Elder Scrolls and Dragon Quests, but games like Super Metroid and Shadow Complex managed to combine some excellent side-scrolling action with the ability (or rather necessity) to traverse uncharted and hostile worlds. In many ways, Capsized feels right at home with these titles.