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Showing posts with label puzzle. Show all posts
Showing posts with label puzzle. Show all posts

Review: 99 Spirits (PC)

99 Spirits PCReview by Harvard L.

In Japanese folklore, a tsukumogami is a household object which has gained sentience, turning against humans to wreak havoc upon the unsuspecting. 99 Spirits is an RPG revolving around this phenomenon, chronicling the journey of a swordswoman named Hanabusa through medieval Japan to uncover the mystery behind these apparitions. Combining elements of puzzle, strategy and role playing, TORaIKI and Fruitbat Factory offer up a quirky and interesting game full of fresh ideas, but not without missed opportunities.

Review: Word Wizard 3D (3DS)

Review by Clark A.

Word games and video games were two of my favourite pastimes growing up but the two largely remained segregated affairs. Back in the day, the simplicity of handhelds condemned crosswords and the like to the realm of pencil and paper. It’s somewhat disheartening, then, that Word Wizard 3D arrives years after Nintendo established workable pricing schemes, visuals, and controls yet isn’t able to outclass the standard dollar store activity book.

Review: Chuck's Challenge 3D (PC)

Review by Clark A.

Ever since wandering the caves of Pokémon Red and Blue I’ve had a fascination with solving puzzles by navigating an avatar across grid-like spaces. Basic as the puzzles may have been, just sliding on ice and pushing boulders about made my younger self giddy. Though several games preceding and succeeding Pokémon utilised similar mechanics (namely Chip's Challenge, an old Atari game on which this one is loosely based), the developers of Chuck’s Challenge wisely chose to revive a formula far more varied and exciting than another uninspired “match three” affair.

So while not entirely inventive decades after the original concept came to be, Chuck’s Challenge had me feeling nostalgic while still remaining firmly in the present with its own quirks.

Review: Ethan: Meteor Hunter (PS3)

Review by Matt S. 

As much as the traditionalists would hate me for saying this, there are times where I would prefer to play a game using a nice, big touch screen. There are certain times where a human's ability to directly interact with an object will provide superior precision when compared to working through an intermediary (i.e controller).

Review: Rain (PS3)

Review by Matt S.

Melancholia can make for an oddly beautiful theme when done right. We've seen it work for poets such as T.S Eliot ("By sea-girls wreathed with seaweed red and brown/ Till human voices wake us, and we drown" - The Love Song of J. Alfred Prufrock is truly a masterpiece), we've seen it work to great effect in paintings, in music, in film. For instance, if you haven't yet seen Mirrormask then I urge you to do so. It's spectacular.

Review: Cubetractor (PC)

There are so many tower defense games out there that it comes as a nice change when a game comes along and tries to change up the genre. Cubetractor tries, but doesn’t succeed.

Review: 3D Game Collection (3DS)

Back when I was a youngster, whenever my family would make a lengthy trip on a train or plane or some other form of transport where I was going to be sitting on my backside for long periods of time, my parents would buy me one of those puzzle books that newsagents sell for a couple of dollars.

Review: Alien Spidy (PS3)

While some people panic at the sight of a spider near them, Enigma Software Production's Alien Spidy puts players in control of an alien spider as he searches the planet Earth for a fellow companion. He will have to navigate through various obstacles such as bugs, bats, and deadly plants in order to reach his friend.