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Showing posts with label puzzle platformer. Show all posts
Showing posts with label puzzle platformer. Show all posts

Review: Toki Tori (PS3)

Toki Tori PS3 ReviewReview by Nick H. 

Toki Tori has been around for quite a few years now, but the plucky little fellow has been showing up on more and more platforms of late. He has made his appearance on Game Boy, PC, Wii - even the 3DS, which we reviewed here. It is somewhat curious that Two Tribes is still pushing the original, especially with the well-received sequel having been out on PC for a time now, but Toki Tori has finally made his way over to the PlayStation Network.

Review: Ohno Odyssey (3DS)

Review by Chris I. 

One of the joys of writing game reviews is that sometimes it’s the least expected games that surprises you. When Big John Games’ Ohno Odyssey came across my desk, the thought that came to mind was: “Oh no!” Yet, this charming little alien filled physics-based puzzle game proved my initial reactions wrong and put a smile on my face each and every time one of the little aliens cried “Oh no!”, as they approached their inevitable demise.

Review: Gravi (PC)

Review by Michael B. 

Before I go onto the review proper, I want to point out two things. Firstly, I was never able to get Gravi to run in Steam’s Offline Mode. This was tested on both a laptop and a dedicated gaming desktop. I have contacted the developer Hashbang Games about this issue and it seems that this is an unintentional bug, but as of writing this review it has still not been addressed.

Secondly, almost none of the promised features listed in the Steam Early Access developer comment were present in my review copy of the game. I have no idea how updating info on Early Access titles works from a developers perspective, so I am not immediately going to call Hashbang Games out on this. However, I feel obligated to state that the Early Access developer comments are not reflective of the final product. Moving on…

Review: Ethan: Meteor Hunter (PS3)

Review by Matt S. 

As much as the traditionalists would hate me for saying this, there are times where I would prefer to play a game using a nice, big touch screen. There are certain times where a human's ability to directly interact with an object will provide superior precision when compared to working through an intermediary (i.e controller).

Review: Puppeteer (PS3)

Review by Matt S. 

I am really worried that many of the people that will play Puppeteer will not realise just how incredible it truly is. A simultaneous homage and parody to the kind of "high art" theatre that has driven opera, ballet and the like for hundreds of years (and, of course, classical puppet shows), Puppeteer shines at its brightest when you as the player have experienced enough of these live performance types to fully appreciate how the narrative ticks on behind the scenes.

Review: Irritum (PC)

Sometimes one, single, interesting mechanic can be the reason to play a game. Without its bullet-absorption mechanic, Ikaruga is another unremarkable Japanese 2D shooter. Without its dimension-flipping mechanic, Fez is a pretty but mostly unremarkable 2D puzzle-platformer. Without puck manipulation, Scatter is a breakout clone that is successful at cloning frustration.

Review: SteamWorld Dig (3DS)

Nintendo's first attempt at a handheld download platform, DSiWare, wasn't one that put up many classic or memorable games. There were a handful, though, such as the Art Style games or more experimental puzzlers like Spin Six.

SteamWorld Tower Defence was one that came so, so close. As its name suggests it was a tower defence game that was notable for a stylish steampunk setting and gorgeous graphics. It also struggled with some ridiculous difficulty spikes that made the game near-unplayable for any but the most committed.