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Interview: Current Circus on bringing music to games

Remember Electroplankton? Possibly not because it was a pretty niche title back on the Nintendo DS. But it did establish a fanbase of its own by offering players something quite unique; the ability to play with sound. There was no end-game bosses, no levelling and no headshots, rather, Electroplankton was more of a toy than a game, and it was all about manipulating objects (the plankton) into making noises.


One of the more unique offerings at PAX Australia this year was Muse, and it is heavily inspired by Electroplankton. Digitally Downloaded’s Sam sat down with Paul Seedy, the CTO of Brisbane-based Current Circus, to talk about Muse, the personal experience tied to music games, and the developments in next-generation controls.

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