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Showing posts with label Nnooo. Show all posts
Showing posts with label Nnooo. Show all posts

Interview: Nnooo on Aussie development, game shows, and deadly bunnies

Interview by Aidan B.

One of our favourite local developers was at the EB Games 2013 expo in a big way. Nnooo, having now picked up the publisher's role for two locally developed games on console, had three games to show off at the show.

Not a bad effort for a tiny team of three.

Aidan Broadbent stole Nnooo's Creative Director, Nic Watt, away from his stand for a few moments to have a chat about how he found this year's show, as well as some of the challenges and opportunities that he sees in the local industry.

Preview: Blast 'Em Bunnies (PlayStation 4)

Preview by Matt S. 

Three months ago, if you had have told me that my most anticipated PlayStation 4 game would be a indie title from a tiny Australian development team, I would have laughed at you.

And yet, in the absence of a concrete announcement that Kadokawa Games' Natural Doctrine would be localised, and the lack of information regarding Sony's E3 darling (as far as I'm concerned), The Order 1886, I found myself drawn like a moth to a really bright friggin' light when I saw Nnooo's Blast 'Em Bunnies on show at the Sony EB Games Expo 2013 booth.

To hell with Call of Duty, Nnooo's announced a shooter with bunnies

After a couple of announcements about games that it is set to publish for other developers, Nnooo has finally unveiled its first game since escapeVektor; Blast 'Em Bunnies.

Aussie indie hit, Orbitor, coming to consoles courtesy of Nnooo

The folks at Nnooo have been busy. It has only been a few short months since the developer announced it was taking a step into publishing in order to bring Cubemen 2 to the Wii U. Now it has taken on its second publishing project; the very high quality Aussie indie release, Orbitor.

Nnooo looks to build Australian games development through publishing

Nic Watt (left)
Twitter has proven to be a great resource; both for finding news and for finding like-minded people. For Australian independent developer, Nnooo, Twitter also found it its first business opportunity as a publisher.

Small and independent publishers see good business in the Nintendo Wii U

Phil Gaskell
To hear the small and independent publishers talk about the Wii U, it does not matter that the console has only managed to shift a couple hundred thousand units in the last quarter; it’s still a big opportunity.

In fact, it works to their benefit that the likes of EA and Ubisoft are scaling back their interest in the platform.

Aussie indie developer, Nnooo, has become a publisher

Well, this is a neat bit of news for the Australian game development industry; Australian indie developer, Nnooo, has just announced its first foray into third-party game publishing.

MAJOR FEATURE: Independent developers and IP; Trials, Tribulations and Opportunities

Being a startup or independent developer is a significant business challenge. Many of the experienced game developers in the industry are joining people just out of university to give the indie life a go as it does offer a great deal more creative control over the projects that they undertake, but by the same token it offers no real job security, and freedom aside, there are challenges in building games as an indie.

One of the greatest of these challenges is one of the first decisions that needs to be made before starting a game project; where does this game come from?