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Showing posts with label Opinion. Show all posts
Showing posts with label Opinion. Show all posts

The Mighty No. 9 "incident"; the games community just does not get feminism

Opinion by Matt S. 

It's been a quiet couple of months around the issue of feminism and the games industry, but then Keiji Inafune's company, Comcept, has hired an apparently outspoken feminist, Dina Abou Karam, as its Community Manager for its upcoming spiritual successor to Mega Man; Mighty No. 9.

Boom went the community, and then sites like NintendoLife saw an opportunity to rake in some clicks, and boom went the community again.

Five must-own NES games on the Wii U Virtual Console

We've gone and put together a short video outlining our picks for five NES Virtual Console games that you might not have considered on the Wii U Virtual Console, but are worth checking out.

So there's not going to be the obvious choices of Super Mario Bros. or Mega Man in there. Rather, these are games that you might have played back in the day and forgotten about, or just passed over for whatever reason.

Be sure to let us know what you think of the games in the comments, and, of course, let us know what your favourite NES games are (and what NES games you're still hoping to see appear on the Wii U Virtual Console!)

Enjoy the video!


Heroes of Dragon Age; I just don't understand EA's mobile strategy

Opinion by Matt S. 

As a big fan of Dragon Age (yep, I even enjoyed the second one), I didn't really have a choice; when I saw that EA had released Heroes of Dragon Age on to the iOS App Store, I immediately downloaded it.

After playing for an hour I deleted it.

I don't have a problem with EA putting the investments that it does that it does into mobile market, in fact, when EA does a good job of it I more than welcome it - FIFA 14 is ace on iPad and Real Racing 3 might be laden with microtransactions, but the racing itself is compelling.

Nintendo and iOS; there's simply no reason not to

Opinion by Matt S. 

Michael Pachter has riled up the most dedicated Nintendo fan base once again.

The cause for contention was this time over some rather frank and biting comments from Pachter that were reported on gamesindustry.biz, along with the idea that Nintendo should be releasing games on iOS (and Android, but for convenience this piece will just talk about iOS) platforms. After the story was published, my Twitter feed has been inundated with the usual retorts of "Pachter knows nothing" (because apparently not knowing stuff is how analysts keep their jobs at highly respected analyst firms) and "Nintendo should NEVER do iOS." And why should Nintendo NEVER do iOS? Because, obviously, iOS platforms lack buttons and as such it's inconceivable that they would actually play well.

Game difficulty; or how I learned to stop worrying and love my hero's horrible deaths

Opinion by Shaan J. 

I love dying in games.

It's tough to nail down the exact reason though. I didn't grow up spending much time on the 8 and 16-bit consoles, so the term “NES-hard” never really resonated with me. Those games that I did play were games where death was a minimal part of the experience, a (somewhat) ineffective deterrent to poor play. And then in modern games death is typically a minor part of the experience indeed; sure, while running out of lives might have carried some weight in the old-school Mario games, lives are virtually meaningless in Mario's modern exploits, and they often feel included for the sake of tradition.

But there's been a bit of a resistance to this trend for games to become "easier." Turning the difficulty up to Veteran in a typical shooter might still not mean that much, but we only need to point to the resurgence of the roguelike genre amongst certain circles to see that there's an appetite still for truly difficult games.

Microtransactions in retail games; Sucks to be sure, but what alternative was there?

Opinion by Matt S. 

Jim Sterling's a really good guy. I agree with him nine times out of ten in his Jimquisition video show. But in the latest one Sterling's decided to go after microtransactions in retail games (specifically the Microsoft Xbox One launch lineup that included two examples of such - Ryse and Forza). This one I didn't agree with.

I agree that microtransactions suck, but let's just assume for a second that it's expensive to make a game for a newly launched HD console with a tiny install base of a few million (and it's the correct assumption to make); how else are game developers meant to make a healthy profit from their investment? As much fun as it is to hate developers and publishers for being businesses it's a basic reality that as businesses they have a moral and ethical obligation to make a profit from their products.

There is evidence everywhere that even when building games for consoles that have tens, if not hundreds of millions units in houses, it is still too expensive for develop for these devices and making games for those consoles is sending developers bankrupt. The industry has not been a genuinely sustainable one from a business point of view for some time. In just the last year the following developers have all gone bankrupt, and these are just the ones that we've reported on:

The idea that Nintendo doesn't need change is utter nonsense

Opinion by Matt S. 

Recently, Gamesindustry.biz published an opinion piece that looked at the state of Nintendo and frankly, it was terrible. The crux of the argument was "Nintendo was once the bee's knees of the games industry, and even though it doesn't sell as much stuff now as it once did, it's still making fun games and it's going to be fine doing what it's doing."

If it was some random blog that published that, then it would have been easy enough to ignore; clickbait opinion is a common enough feature of enthusiast games press. But Gamesindustry is meant to be an industry publication and the writers over there are meant to be more interested in reporting business-orientated analysis and guidance rather than stroking fan's egos or engaging in schoolyard rhetoric.

So, since the supposed trade press don't want to discuss this issue properly, I might as well pick up the baton; the reality is that Nintendo is in desperate need of change (if it isn't already too late to do so). While we all want to see the company thrive because, like Disney, our childhoods are wrapped up in growing up with the products Nintendo provided, crossing fingers and praying for the best doesn't save corporations in the really real world.

The indie development bubble; when will it burst?

Opinion by Matt S.

Jeff Vogel, one of the true veterans of the industry, has survived as an independent developer for longer than most AAA-studios have been around. His company, Spiderweb Software, was founded in 1994, when shareware was still king and the games industry looked very different to it does today.

So when Vogel writes a blog about his observation that the indie games development business is in a bubble, I'm inclined to suggest that every indie developer (or aspiring indie developer) read closely. Because he knows what he's talking about.

This new Mass Effect concerns me greatly

Opinion by Matt S. 

I think we all knew that a new Mass Effect game was going to happen at some point, but it's been formally confirmed now. The problem is, as much as the BioWare fan in me is looking forward to a new Mass Effect game, the realist in me is worried about the game.

Friday 10s: The ten finest Nintendo DS JRPGs

List by Matt S.

Without a doubt the Nintendo DS was a JRPG powerhouse. Developers were able to create meaty, in-depth experiences for a relatively low cost on the console, making it perfect for cash-strapped JRPG houses.

Coming up with a list of my favourite ten JRPGs for the little console is a tough one - there are dozens that I still play on a regular basis on the 3DS, and this is before even accounting for the many, many great JRPGs that were never localised in the west.

So here's one of the toughest lists of ten favourite games that I've had to write yet. I'm looking forward to hearing your own favourites in the comments below!

'It's too expensive'; three little words that are killing gaming

Opinion by Matt S. 

Being a compulsive Twitter user that I am, I don't think there's a single day (if not hour) that goes by that I don't see the following line (or a derivative thereof) used: "game XXXX is too expensive," or "games are too expensive."

And, in fact, that attitude is backed up by a recent poll that we ran on Digitally Downloaded where a full 25 per cent of respondents believed that a reasonable price for a top-quality game was $30 or less. Anything more than that, therefore, is "too expensive," and considering the costs involved in making a game and the profit margin that a developer or publisher actually sees from their work, charging $30 or less for a top quality game is simply unsustainable. What can we draw from that? The games industry is in trouble when it can't convince a full quarter of its most dedicated consumers (the average reader of Digitally Downloaded is not a casual game player) of the value of its product.

Call Of Duty: Ghosts represents everything that is wrong in the games industry

Opinion by Matt S.

Getting this out of the way from the outset: I haven't played Call Of Duty: Ghosts. There's no review that's going to go live on Digitally Downloaded once the embargo lifts, and I've got no inclination to buy the game.

I've played previous Call Of Duty games, of course, and they consistently disappoint me. Not because they're poorly-made games. They're quite clearly made well, or they wouldn't sell in the kinds of numbers they do.

Rather, my objection to Call Of Duty is on the basis of what it tells us about the development of the games industry. For the past week or so my Twitter feed and social aggregate sites like N4G have been filled with stories about whether the game looks better on one platform than the other, screenshot comparisons, and so on and so forth. The analysis of the game's technical merits, right down to fish and dogs, can actually be impressively detailed. And that's the problem.

What I'd like to see Nintendo learn from the PlayStation Vita

Opinion by Matt S. 

It's been a long time since I cared about a big game release on the PlayStation Vita. Reading that sentence you might assume that I'm not playing the console any longer, but that couldn't be further from the truth; if anything the Vita is my most used device.

For instance, TuneIn radio launched on the Vita this week, giving me easy access to Japanese radio stations when I'm out and about. Also on my Vita are applications for Twitter, Facebook, and my E-mail account, and the interfaces and general experience of using these apps is the best I've experienced in any format. And then I've got access to millions of music tracks while on the go via Music Unlimited.

A fond farewell to the last generation

Opinion by Nick H. 

It's hard to believe the next generation of consoles is right around the corner. I suppose a fair point could be made that the Wii U actually kicked that generation, though many people felt it was more of a midway pit stop than a full on upgrade in technology. Am I excited to get my hands on the PlayStation 4 and Xbox One controllers? Absolutely - but there was a great deal to love about the Wii, PlayStation 3 and Xbox 360 as well.

Looking back at the the last generation; the highs and lows

Opinion by Lucy I.

The seventh gaming console generation began nearly eight years ago in 2005, but it’s finally come to the end of an era. It’s time for us to look back over the last generation of home consoles.

PlayStation 3, Xbox 360, Wii. Over the last eight years, thousands of these branded console heroes have made their way to households, with this generation being the busiest and most undeniably talked about generation in the history of video gaming.

With Call Of Duty: Ghosts, the Australian Classifications Board again lets down the Australian public

Opinion by Matt S. 

The Australian Classifications Board has seen fit to give Call of Duty: Ghosts, a MA15+ rating. This is the second-highest classification available in Australia and is intended to bar children under the age of 15 from playing the game under any capacity.

But it isn't the R18+ rating, and it's yet the latest in a long string of hopelessly inconsistent ratings decisions by the Board that mean that the ratings don't actually mean anything to the people they're there to advise: principally, the parents.

Next generation mobile devices: the home consoles of tomorrow?

Opinion by Chris I.

With all the hype surrounding the vastly approaching next generation gaming console releases, it’s a joy to see gamers’ excitement filling the web and forum pages across the Internet.

But as I see what’s to come with these new consoles, it’s become quite apparent that it’s a lot more of the same that we already have. Sure there are improved specs, but the upgrade is not as visually obvious as it was in previous generations. Yet, with the economy just recently looming on the brink of another potential collapse and the production cost of games continuing to rise, I can’t stop myself from thinking even further forward. Why? Because I’ve had something in my home produce that “Wow!” factor numerous times now and it wasn’t a gaming console.

Australia's gaming demographics and the problem of violence

Opinion by Matt S. 

Yesterday, Australian industry body, iGEA, and Bond University, released the Digital Australia 2014 report. This report has been an annual release since 2005, and charts the demographics of people that play games within Australia, as well as their attitude towards games.

The full report can be found here, and it's worth a look if you're interested in statistics and the like; the author of the report, Dr. Jeff Brand, claimed that the demographics in Australia are similar to those throughout the world.

Innovation and the games industry; what consumers can do

Article by Aidan B.

The EB Games Expo turned out to be a great opportunity to reflect on some things in games that we may not typically think about in our daily lives. There were a lot of great panels that gave some real insight into different issues within the gaming industry from the Iron Ribbon panel on ethics in gaming to practical application panels on games design. One I would really like to highlight was a panel on innovation in gaming.

Iron Ribbon; why all gamers need to come together to fight toxic communities

Article by Owen S.

Massive multiplayer online gaming can be quite a daunting experience. Especially when attempting it for the first time. More so when trying to play with strangers. The player might feel anxious, nervous and their only goal might be to come through the experience with a positive feel for the game.

Here's a scenario that is unfortunately not uncommon:

Feeling unprepared for the adventure, the perspiration starts peeling its way around their face, their heart rate quickens. Butterflies enter the stomach. An excitement builds. They have, after all, enjoyed the gaming experiences they have had, mostly local multiplayer and they have heard other talk endlessly about the fun they have online. The tribal-like communities tend to stick together and it's something special to be included in. It can be the modern to identify, socialise with, and making lifelong friends out of. Game developers are so focused on the online multiplayer experience now then surely it must be an experience worth diving into. And so, they do.

Unfortunately, the game doesn’t go well. The player might feel like they are holding up their side of the bargain. Not the best, nor are you the worst. Or perhaps they're terrible, or they might have even somehow won from the outset. Then they hear the language. If the player is female, they're told to get back into the kitchen. "Rape" is a word used without any apparent comprehension or care for what that word means to far too many people in the world. Others get death threats. Others get racial slurs hurled at them.

And so the experience is soured. Players that do want to 'play nice' end up leaving, or are forced to adopt the same toxic behaviours of the these people in order to continue to enjoy their games online. There is no accountability, no responsibility, no cause for decency, no empathy and, startlingly, despite these toxic attitudes being completely anti social, no one seems to be doing anything to curb these people's attitudes in the real world.

Online multiplayer has become a self-fulfilling cycle of hatred and ugliness that does far more harm to the games industry than it does good.

And yet people still want to play games online. Gaming is a social activity at its core and, an estimated 94 per cent of people aged 6-15 currently would be considered gamers. Something needs to be done to address this alarming lack of etiquette, of bullying, of harassment and of antisocial behaviour. It is at the forefront of a lot of great minds in the industry. So what can we do about it?

We can raise our standards. We can be an active voice in the community arguing against this kind of behaviour.

Take, for instance, the movement Iron Ribbon. We saw this group on a panel at the recent EB Games Expo 2013, and were greatly impressed with what they are trying to achieve. Directly taking from their website (www.ironribbon.org.au), they argues six major tenants.

1) Gaming is for everyone.

2) Trash talk and attacking people based on gender, race and ability is a form of verbal assault and harassment.

3) The gaming community can take a stand on this form of abuse.

4) Those who cause harm to others are accountable.

5) Gamers should not stay silent when observing abuse against fellow gamers

6) Gamers will not stay silent when observing abuse against fellow gamers.

It's the kind of philosophy that deserves to be aired, because it's something that we can all do.

Created out of a mutual disgust from the treatment of female or minority gamers, this group is aiming to provide a rallying point for changing gaming culture for the better. By promoting the thoughts that accountability, player led self-modification, engaging bystanders for good and unification in demanding a set of real values into the digital world, they are challenging current habits. Like all progressionist groups, they too are meeting some stubborn opposition in the community that seem to fear change to the extent that they fear the simple goal to make gaming a more pleasant experience for everyone.

As by the Iron Ribbon website “It is not a vigilant response that just spurs the trolls to try harder. It is a simple plan to acknowledge that majority gamers do not act like that is displayed in the media, and that most gamers agree that gaming culture could be a lot better.”

It is not arguing for the policing of games, or taking away that 'freedom of speech' idea that so many people seem to misunderstand to be 'freedom to infringe on other people's rights to live free of abuse and hate', but rather the need to remove the viciousness, nastiness and inappropriate behaviour from the games industry. Social responsibility, after all, is part of living in the world, and even with freedom of speech people still have a responsibility to act as a productive member of society. Iron Ribbon argues that it is only fair to get pulled up for friendly banter that goes over the line. It happens in the real world just like that, after all.

While it's critical that game developers and publishers take proactive steps to foster healthy communities, and in fairness the leading publishers are doing that. From Microsoft's reputation system to League of Legend's highly active and responsive community team, it is not all up to gamers to create a healthy environment. But other games need to do better - Call of Duty, for instance, has a long and hard journey ahead of it to, essentially, fix the community. The developers of fighting games also need to have a good, hard thing about how to deal with some of the people they attract to their events.

Gamers currently live in a world with minimal accountability and in communities that are increasingly being recognised for the toxic influences. Whilst this remains, movements like the Iron Ribbon are worth supporting, in the hope that they can gain some momentum.

- Owen S. 
Contributor